Spider-Man is able to utilize his spider powers to traverse the environments, being able to crawl on walls and ceilings, swing short distances and instantly zip between certain points. The player must restart the current level if Spider-Man runs out of health, falls off a building, or fails to complete certain objectives such as rescuing a hostage. Gameplay The game has the player controlling Spider-Man as he goes through each level, either trying to reach the exit or complete a certain objective.
Vicarious Visions developed the Game Boy Color version, Edge of Reality developed the Nintendo 64 version, developed the Sega Dreamcast version, and LTI Gray Matter developed the Windows version of the game, the latter two having the superior graphical quality. This game and it's sequel feature narration from Spider-Man co-creator. Two direct sequels were released in 2001 one developed by, released for the, and one developed by, released exclusively for the PlayStation. The game features, and an exclusive-to-game Doctor Octopus all as boss battles. The game follows Spider-Man as he is framed by a for stealing a device created by a supposedly reformed. It was developed by and published by using the for the in 2000 the game was later ported by different developers to various systems including the and that same year, as well as the and in 2001. Note: I only played the first game and even though I did watch the walkthrough of the second game, I don't remember any feats from it (aside from the artwork feat I've listed above).North American PlayStation cover art Kevin Mulhall Chad Findley Dave Cowling Chris Ward Howard Ulyate Release PlayStation, Game Boy Color.: August 30, 2000.: SeptemNintendo 64.: NovemDreamcast.: April 19, 2001.: JMicrosoft Windows.: September 17, 2001.: SeptemMode(s) Spider-Man (also known as Spider-Man 64 for the Nintendo 64) is an based on 's. * Not sure if this counts but there are artworks in the second game where Spider-Man's shown to be dodging bullets from Hammerhead's gun (there are two artworks with Spider-Man evading Hammerhead's machine gun bullets) while also trying to dodge laser blasts from a helicopter and dodging Shocker's blasts. * Spider-Man can use his webbing in a number of ways, such as impact webbing, web shield (that'll explode, hurting the surrounding enemies) or covering his punches in web so that it hurts the enemies more. * He succesfully escapes Doctor Octopus' base before it self-destructs, while being chased by Monster-Ock. So he must have evaded the police choppers armed with machine guns without getting hit once. As I said before, you could say him tanking bullets whenever he's hit can be explained as game mechanic. Not to mention that there were polices in almost every building equipped with shotguns. * Succesfully escapes the police chasing him, who were equipped with helicopters with machine guns, rockets and snipers. Of course, you could say it's game mechanics (like Spider-Man surviving repeated shots from bullets) but since the producers put that car in there and made it usable for a reason, I would say it counts in this case. * In the first Venom boss fight, there's a car wreck in which Spider-Man can pick up and throw.
* According to the game bios, Spider-Man is highly intelligent. * To catch objects, he can stretch his arm or use his webbing.
* He has a chameleon ability that allows him to blend with his surroundings. * He goes from one side of a building in construction to the other in a matter of seconds. * He goes straight through a billboard, leaving a hole shaped in his image (even including his tongue). (Keep in mind that he went through the windows while also destroying a small portion of the wall, he never went through a solid wall) * Venom leaves two huge holes while going through the Roxxon building. He can outrun Spider-Man by jumping really fast and really high. * It appears he can web swing faster than Spider-Man, judging by the cutscene. Feats for the PS1 Venom that comes to my mind: